I know there are already a lot of free models that are of a high quality. But, I figure why not also toss my hat into the ring and see if I can provide something that perhaps is not readily out there?
So here is what I'm thinking will probably be the "quality" difference between a paid and a free model.
(Paid Example)
(Free Example)
The chibi angel will probably be the first model on the store page. As it is almost complete. I am still not sure if I will provide rigs and animations for all my models. There is a high probability that I will at least do up a basic rig for each.
The file formats I will provide are all blender exports; Collada (.dae), Stl (.stl), 3D studio (.3ds), Autodesk FBX (.fbx), object file (.obj)
If I ever get maya and or 3ds max I will also provide those formats maya (.mb), 3ds max (.max)
What kind of range can you expect stylistically and genre wise? That is a variable answer I am more than happy to do any sort of game asset be it a real time strategy (rts) building, a high definition race car, a sleek high tech biped of destruction (a.k.a. armored core), environmental assets you name it.
How often will new assets be uploaded? As quickly as I can make and test them out in engine.
I will mostly be doing quality assurance of assets in Unity, I might do so in Cry or UDK as well. I'll probably have a statement with the asset if I have had a chance to test it and which engine it was tested in. Might even do video of the asset preforming in engine.
Terms of use and ownership, I do not really have a lot of experience with this so I'll probably go by the seat of my pants.
Here is my thoughts on how I might go about it.
Most if not all free assets would be royalty free to use in your production so long as you give credit to me and perhaps provide a link to the asset on the store. Oblivious taking my free assets and selling it would be a no, no. As well as taking my asset and bundling it with other peoples assets and selling it. Basically don't be a bad person and take advantage of other peoples generosity for personal monetary gain. paid assets would probably follow the same guidelines as the free, being that you own the asset for your production and cannot redistribute the asset as a means of monetary gain. As for who owns the rights to the asset I'm thinking that would be me as selling of rights seems very complicated. Getting into legal tangles is not my idea of fun.
What will be the price range of assets? That will depend on the market prices for assets but in general I try to price assets that will be used by an unknown amount of people at a low price point for wider accessibility. Custom assets may be much more spendy.
Will you have customer support? I'm one dude so I will have general support. Probably in the form of an FAQ forum. If I don't get flooded with email I may do personal support to a reasonable and limited degree. Meaning I will do my best to give guidance if there is a problem with my asset in your project. However, if there is a problem with your project setup that is causing my asset to misbehave that will be out of my support scope.
How will asset organization be handled? Given the service I'm using to host my store probably a folder system. Going from a large general category to a more specific one. It's not beautiful but it's what I got.
Here is n mockup example of the sorting I'll probably do.
(update, it's no pretty but I think I may have come up with a geddo fix for quickly finding the assets you need. Search Engine)
Characters
- Humanoid
- Alien
- Monster
- Weapons (clubs, blades, bows, guns, missiles)
- Armor
- Accessories (jewelry, clothes, eye ware)
- watercraft
- landcraft
- aircraft
- spacecraft
- Architecture (buildings, furnishings, artificial props)
- Wildlife (insects, fish, birds, beasts)
- Plants (flowers, bushes, trees)
- Terrain (rocks?)
Thank you for reading. If you have any questions please feel free to leave a comment.
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