Wednesday, November 19, 2014

Bench Wood - Color - Final

Back and front shot. Still a newbie at lighting and rendering/materialing in Unity. Assets are screen grab from Unity. Hand painted the texture and none-dynamic shadows. This is the diffuse map with some point lights and directional light.


So here are the UV's with the painted shadows and cleaner texture. Though, I think I could still make the details sharper. I'm going to call this done, as it is only a background item in my scene. I'll be doing a surfer board and palm tree next. Then finish it all off with a tiling sand texture and some reeds or something.


You can download the current version of the bench and it's texture at >> videogame-loots.weebly.com/fre… << for no cost.

There is a 3d preview if you click on the image above the download file.

Thank for viewing!

Thursday, November 13, 2014

Bench Wood - Color - WIP 03

Screen grab from blender once again. I've been at work every day so I've not had much time for this between getting home eating and passing out in prep for work the next day. But the asset is progressing slowly.

I am trying to break my habit of starting projects and not bring them to a full polished finish, so this one will for sure make it all the way to a stand alone unity presentation . As well as a tentative multi-asset scene. =P

This is of course for practice to take blender through the "full" lowpoly asset workflow. That being a low poly and all of it's maps. I've been heavily considering doing a few level of detail models for kicks. Even though this mesh is already really low poly.

I did play around with adding in some more polys here and there to make the bench look less rigid but ended up just leaving it as is. Perhaps in future installments of seating props I'll do a high to low poly workflow but, for now I'm just going to paint on the normals with a height map ala Photoshop nvidia filter. And finish off the diffuse and spec maps as soon as possible.

I've got the base photo textures in place and looking more or less the way I want. So now I'm going to paint over it and clean up the grainy photo texture. Then I'll do the spec/gloss and normal map. The plan is to have this be part of a small 6 asset or so beach scene.

I would like to start a legit and organized shop soon. But i'll wait on paying for the service until I have at least 10-20 assets ready to go, and or a small scene of cohesive assets.

Anyway Thanks for continuing to view my progress, don't forgot to visit my shop and pick up the bench! See you next time, and come again soon!

You can download the current version of the bench and it's texture at >> videogame-loots.weebly.com/fre… << for no cost.


Monday, November 10, 2014

Bench Wood - Color - WIP 02

I think since the stock image I pulled for the color texture is so low rez I'll do a paint over of it to clean / crisp it up.

here is a sample to look over in the round.

Sunday, November 9, 2014

Bench Wood - Color - WIP 01

Work in progress screen grab of the color map for the bench.

viewport screen grab (shadeless)

Edge padding of 1 pixel an island and 4 pixel spacing between each island. All islands are lined up to a pixel. The color map is 512x512.

UV layout

Tuesday, November 4, 2014

Wood Bench

A quick model for a block-in of a beach scene. You can download the model here. >> wood bench <<

All level of detail models in the beach folder

 wires

estimated distance of the level of detail models.